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Watcher's Impasse

watchersImpasse.png

A fun spin-off of Project Overseer.

You're tasked with a simple job: destroy the enemy facility. Unfortunately for you, a very determined soldier keeps standing in your way.

  • Role: Lead programmer, lead artist

  • Platform: PC

  • Team Size: 1

  • Development Time: 2 weeks

  • Engine: Unity C#

Contributions

  • Composed in-game cutscenes to establish narrative flow and player context within gameplay sequences.

  • Developed a dialogue management system to orchestrate cutscene events, control text sequencing, and synchronize scripted interactions.

  • Designed and animated character sprites for "Double U" and "Watcher", including in-game animation states.

  • Created and implemented card UI systems, ensuring clear player readability and interaction feedback during gameplay.

  • Produced background environments and visual assets to support thematic consistency and game presentations.

  • Implemented card deck randomization logic to ensure varied and unpredictable gameplay outcomes.

  • Developed a score management system to track match results and determine win conditions.

  • Designed a hidden power-up mechanic that introduces strategic variation and reward-based gameplay depth.

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