A fun spin-off of Project Overseer.
You're tasked with a simple job: destroy the enemy facility. Unfortunately for you, a very determined soldier keeps standing in your way.
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Role: Lead programmer, lead artist
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Platform: PC
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Team Size: 1
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Development Time: 2 weeks
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Engine: Unity C#
Contributions
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Composed in-game cutscenes to establish narrative flow and player context within gameplay sequences.
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Developed a dialogue management system to orchestrate cutscene events, control text sequencing, and synchronize scripted interactions.
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Designed and animated character sprites for "Double U" and "Watcher", including in-game animation states.
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Created and implemented card UI systems, ensuring clear player readability and interaction feedback during gameplay.
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Produced background environments and visual assets to support thematic consistency and game presentations.
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Implemented card deck randomization logic to ensure varied and unpredictable gameplay outcomes.
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Developed a score management system to track match results and determine win conditions.
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Designed a hidden power-up mechanic that introduces strategic variation and reward-based gameplay depth.



