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Ire Maiden

Ire Maiden is a short, first-person movement shooter (think medieval ULTRAKILL). Play as an evil, angry, and powerful Lich King seeking revenge, storming the castle, and destroying everyone in your way! Use a combination of spells and movement to breach the castle walls as fast as you can!

  • Role: Gameplay programmer

  • Platform: PC

  • Team Size: 10

  • Development Time: 2 months

  • Engine: Unity C#

Contributions

  • Developed spell-casting gameplay systems, including inventory management and player interaction mechanics to support a variety of abilities.

  • Engineered a modular spell framework using delegates and event-driven programming patterns, enabling reusable spell behaviors and streamlined feature expansion.

  • Implemented enemy AI using behavior tree architectures composed of selectors, sequences, and leaf nodes, supporting dynamic decision-making and combat behaviors.

  • Diagnosed and resolved animation-related defects, improving character responsiveness, state transitions, and overall gameplay polish.

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