Ire Maiden is a short, first-person movement shooter (think medieval ULTRAKILL). Play as an evil, angry, and powerful Lich King seeking revenge, storming the castle, and destroying everyone in your way! Use a combination of spells and movement to breach the castle walls as fast as you can!
-
Role: Gameplay programmer
-
Platform: PC
-
Team Size: 10
-
Development Time: 2 months
-
Engine: Unity C#
Contributions
-
Developed spell-casting gameplay systems, including inventory management and player interaction mechanics to support a variety of abilities.
-
Engineered a modular spell framework using delegates and event-driven programming patterns, enabling reusable spell behaviors and streamlined feature expansion.
-
Implemented enemy AI using behavior tree architectures composed of selectors, sequences, and leaf nodes, supporting dynamic decision-making and combat behaviors.
-
Diagnosed and resolved animation-related defects, improving character responsiveness, state transitions, and overall gameplay polish.
