You wake up in the middle of the night. It's late, it's dark, and you can't fall back asleep now that you remembered you forgot to do some things before bed. But something is waiting for you in the dark. Are they real, or simply hallucinations? Try to survive the night so you can go back to bed peacefully.
This game was a product of a 48 hour game jam with the theme "chills down your spine". I worked on a team of 8 as a gameplay programmer and composer, designing the background music for the gameplay segment of the game.
This was my first time working on a horror game, and with the swift, quality work of my team, I can confidently say we did a fantastic job creating a tense, anxiety-inducing experience.
Contributions
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Implemented a timed jumpscare system to create tension and unpredictability throughout gameplay.
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Developed interactive minigames that served as core gameplay objectives and progression mechanics.
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Utilized Unity lighting, fog, and post-processing systems to establish atmosphere, enhance environmental storytelling, and reinforce the game's horror aesthetic.
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Composed and produced original gameplay music to support suspence, pacing, and player immersion.
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Developed interactable object systems for doors and environmental prompts, enabling player interaction and contextual feedback throughout the game world.





