You're a rogue that has broken into a grand wizard's tower, seeking riches and magic. The wizard, however, isn't too happy about this! Run through the twisted tower, find magical cards to aid your run, and watch out for the wizard!
This was the product of a 48 hour game jam. The theme for this game jam was Dungeons & Dragons inspired: "the Deck of Many Things". I worked on a team of 6 and was a gameplay programmer and music composer.
As my first experience working in game jams, I am very proud of what we were able to accomplish.
Contributions
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Developed an endless-scrolling level generation system that dynamically instantiated randomized prefabs to create varied gameplay encounters and replayability.
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Implemented card-based ability mechanics, enabling players to utilize unique effects and strategic gameplay modifiers during runs.
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Programmed physics-based player movement using Unity rigidbodies, creating responsive controls and consistent gameplay interactions.
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Composed and produced original music tracks to support the game's pacing and overall player experience.
