A cozy multiplayer game where you can collect bugs, explore different areas, and connect with others! Find all the bugs the island has to offer and be careful not to scare them off!
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Role: Gameplay programmer
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Platform: PC
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Team Size: 6
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Development Time: 1 month
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Engine: Unity C#
Contributions
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Implemented client-side multiplayer gameplay systems using Netcode for GameObjects, synchronizing player interactions and gameplay state across connected clients.
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Engineered server-authoritative scene persistence using Netcode for GameObjects and additive scene loading, maintaining synchronized world state while supporting seamless transitions between gameplay areas.
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Developed a real-time multiplayer chat system utilizing NetworkObjects and remote procedure calls (RPCs) to synchronize player communication across the network.
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Designed bug-catching and fleeing behaviors, creating dynamic creature interactions that responded to player proximity and gameplay events.
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Built an inventory management system for collected bugs using list-based storage and delegate-driven event callbacks, enabling modular gameplay and UI integration.
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Developed a bug journal system to track discovered species and player collection progress throughout gameplay.
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Implemented physics-based player movement using Unity rigidbodies, providing responsive and network-compatible character controls.
- Integrated and refined character animation systems to synchronize player actions and movement states.
- Created and integrated custom bug-catching animations and visual effects to improve gameplay feedback and player engagement.
- Produced an introductory cinematic sequence to enhance presentation.




