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The Bright Side

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The Bright Side is a short platformer game centered around the theme of 'fractured spaces'. Swap between the dream and nightmare realms to progress through the world and avoid the hazards that await you!

  • Role: Lead programmer

  • Platform: PC

  • Team Size: 3

  • Development Time: 2 months

  • Engine: Unreal Engine Blueprints

Contributions

  • Implemented a charged-jump mechanic that scaled jump height based on player input duration, adding precision and skill-based platforming elements.

  • Developed a realm-swapping gameplay system using Unreal Engine level streaming, enabling seamless transitions between parallel versions of the game world.

  • Engineered checkpoint and player failure systems through state tracking and level blueprint logic, supporting player respawns and progression persistence throughout levels.

  • Implemented victory-state logic to detect level completion and trigger end-of-level progression events.

  • Developed NPC dialogue interfaces using widget blueprints, allowing contextual text interactions between players and world characters.

  • Programmed turret AI using line traces for player detection and targeting, creating reactive environmental hazards.

  • Integrated sound effects and ambient music to enhance gameplay feedback and environmental immersion.

  • Developed a pause menu interface with gameplay state management (paused time).

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