The Bright Side

The Bright Side is a short platformer game centered around the theme of 'fractured spaces'. Swap between the dream and nightmare realms to progress through the world and avoid the hazards that await you!
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Role: Lead programmer
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Platform: PC
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Team Size: 3
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Development Time: 2 months
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Engine: Unreal Engine Blueprints
Contributions
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Implemented a charged-jump mechanic that scaled jump height based on player input duration, adding precision and skill-based platforming elements.
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Developed a realm-swapping gameplay system using Unreal Engine level streaming, enabling seamless transitions between parallel versions of the game world.
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Engineered checkpoint and player failure systems through state tracking and level blueprint logic, supporting player respawns and progression persistence throughout levels.
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Implemented victory-state logic to detect level completion and trigger end-of-level progression events.
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Developed NPC dialogue interfaces using widget blueprints, allowing contextual text interactions between players and world characters.
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Programmed turret AI using line traces for player detection and targeting, creating reactive environmental hazards.
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Integrated sound effects and ambient music to enhance gameplay feedback and environmental immersion.
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Developed a pause menu interface with gameplay state management (paused time).